Computing Science


Mr I Ahmad


A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

The Computing Science courses at Torry aim to ensure that pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology


Computing S1-3

Pupils will study the following units:

  • Advanced Animation Using Serif Draw

Pupils will be shown two different types of animation. They will be required to design and create their own animations using a graphics package.

  • Researching New Computer Technologies

Pupils will be required to complete a series of research projects including the steps involved in building your own computer.

  • Introduction to Programming Apps for an Android

Pupils will be shown how to program an app for an android phone.

  • JavaScript Programming
  • 3D Game Development

Pupils will use MissionMaker to create their own 3D games.

  • Stop Frame Animation
  • Web Development

The pupils will learn how to use a web authoring package to create websites.

Computing Science Nat 5

The study of computer science and its uses, taking learners to the heart of modern life.

This course deepens knowledge and understanding of computer concepts and encourages awareness of technological development and progress through the following two units:

  • Software Design and Development (SDD) – creating programs by working through the software development process, Low-level operations and computer architecture, Computational Constructs and Data Types and Structures, Testing and Documenting Solutions, Algorithm Specification and Design Notations.
  • Information Systems Design and Development (ISDD) – Databases, User interfaces, Media Types, Hardware and Software, Networking and Connectivity, Security Risks and Precautions, Legal Implications and Environmental Impact.


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